Locus: Outbuildings - Part II
Living the strange lives they do, outbuildings accumulate quirks and characteristics that set them further apart from each other and daily life on the estate. This table allows traits to be added to the outbuildings created in the first portion of this article. Roll d100 or choose once or twice for each building. It's also possible for a single roll to apply to multiple similar buildings if you like.
Next week, part III - Sample Estates.
Roll | Trait | Description |
---|---|---|
01-03 | Abandoned | Nobody has come here in a long time, and it's falling to ruin slowly. |
04-05 | Airy | Because of big windows, a loft, or an open floor plan, this building feels bigger than it is. |
06 | Ancient | It's entirely possible the estate was built around this. |
07-08 | Austere | This building has no frills or decoration. |
09-13 | Cozy | A fireplace, comfy chairs, a rag rug or similar make this a surprisingly nice place to idle. |
14-16 | Cramped | Cluttered with junk or built narrowly, it's difficult to move in here. |
17-21 | Crude | Not built to last, this building is improvised, crude, or leaning against something. |
22-24 | Damp | Might contain a water source, or might not get enough sun. Mossy and swollen. |
25-26 | Dark | Either sits in shade or has too few, or no, windows. |
27-31 | Dedicated | The activity here is focused on the care of a particular kind of animal. Roll d6: 1-2: Chickens or ducks. 3: Sheep. 4: Horses or ghasts. 5: Cows. 6: Trollizards. |
32-33 | Deep | Contains a cellar, well, pit, or other underground area. |
34-36 | Dilapidated | Crooked or listing, these buildings look quaint but can be dangerous. |
37-41 | Distant | Far-removed from the main house or other buildings, and likely seldom visited. |
42 | Fey | A mischievous being such as a sprite or goblin has taken a liking to this place. |
43-45 | Filthy | Everything here is soiled. Roll d6: 1-3: General dust, dirt, and grime. 4-5: Something related to the building’s function. 6: Something inexplicable (a root cellar full of feathers). |
46 | Haunted | A wraith, banshee, or similar force troubles this place. |
47-49 | Incomplete | Either still under construction or abandoned during construction. |
50-52 | Infested | The building swarms with insects, toads, rats, or other vermin. |
53-54 | Lair | A large animal such as a wolf has made its home somewhere within this structure. |
55-56 | Model | Miniature version of the main house or another prominent building. |
57-58 | Movable | Set on wheels, this can be moved to where it is needed. |
59-63 | Overgrown | Vines and moss cover the walls and roof, and shrubs press close against the walls. |
64-65 | Pretty | Brightly painted with gables, trellises, or well-tended flower boxes |
66-70 | Quarters | Has a separate bed chamber and supplies for a servant or traveller. |
71-75 | Repurposed | First built for another reason, traces of which are still evident. Roll on the first table again. |
76-80 | Ruined | This sat idle for too long, and is now a pile of stone and rotten timbers that suggest rooms. |
81-83 | Seasonal | For most of the year this building is not used and is carefully sealed up. |
84-85 | Singular | Constructed of materials or in a style starkly unlike any others on the estate. |
86-87 | Sod | The walls are made of cut soil, or the roof grows back into a hillside. |
88-90 | Stone | Completely made of stone, either masonry and brick or piled fieldstone. |
91-93 | Superior | This building boasts excellent craftsmanship and will last for generations. |
94-95 | Wicker | Primarily woven from reeds or willow branches. In large places these are interior walls. |
96-00 | Wooden | Either sawed planks or interlocking logs. Hung with buckets of sand to fight fires. |